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Rules
and Strategies
Rules
How to Play Craps
by Max Drayman
12 Jun 2000
It's
the noisiest game in the house and only spectator game in the
casino that's worthy of the name. Next to Blackjack it's got some
of the best player odds in the house and only Roulette has more
betting options for the player. It's the one and only Craps.
Picture
your average Poker game: stone faces, few words, cagey players
and cut-throat action. Craps, god bless it, is the complete opposite.
Players yelling bets, hangers-on pumped on the action, fellow
bettors your companions with the chips flying and the dice right
behind them. It's not just a game, it's the King of Dice.
And
while it's true that a smart player can step in with $100 and
with a little luck walk away minutes later with $10,000, it's
also true that there are more sucker bets than you can shake a
stick at. Few games show you the line between a smart bet and
a bad one, inked right on the felt for all to see. Strategy, opponents,
long odds and smart bets. Craps has it all.
Unfortunately
Craps can be pretty intimidating for the newcomer. There are such
a large number of betting options, special rules and exceptions
that you'll feel as if you'll never get a handle on it. Personally,
I avoided the Craps table for the longest time simply because
it was so noisy and confusing. But hang in there because the smarter
you play the easier it is. The trick is to take it one step at
a time.
Basics
When
you are rolling the dice you are the "shooter". Your
first toss in a round of Craps is called the Come Out roll. If
you roll a 7 or 11, you win and the round is over before it started.
If you roll a 2, 3, or 12 that's a Craps and you lose: again,
it's over before it started. Any other number becomes the Point.
The purpose of the Come Out roll is to set the Point, which can
be any of 4, 5, 6, 8, 9 or 10. The Dealer places a puck marked
"On" above the Point number printed on the table.
Objective
The
basic objective in Craps is for the shooter to win by tossing
the Point again before he tosses a 7. That 7 is called Out 7 to
differentiate it from the 7 on the Come Out roll. If the Point
is tossed, the shooter and his fellow bettors win and the round
is over. If the shooter tosses Out 7, they lose and the round
is over. If the toss is neither the Point nor Out 7, the round
continues and the dice keep rolling.
Betting
and payoff
Here's
where life at the Craps table can get complicated. There are an
overwhelming number of betting options and it'll make you dizzy
trying to figure them all out at once. Like I promised though,
it's easy to play smart. Let's talk about those smart bets first.
Pass
bets
The
typical -- and simplest -- bet is called a Pass bet. It is placed
on the Pass Line before the Come Out roll. Assuming that the round
goes past the Come Out roll, you're betting on the chance that
you'll roll the Point again before you roll an Out 7. Pass bets
win at even odds, 1:1. Since any Pass bets are typically betting
with the shooter, Pass bettors are said to be betting "right",
they're supporting the shooter in his attempt to win.
To
Win: win on the Come Out roll if the dice show 7 or 11. Win on
any subsequent roll if you roll the Point.
To
Lose: lose on the Come Out roll if the dice are Craps (2, 3, or
12). Lose on any subsequent roll if it's an Out 7.
Don't
Pass bets
A
bet placed on the Don't Pass line is basically the opposite of
a Pass bet. Assuming that the round goes past the Come Out roll,
you're betting that the shooter will roll Out 7 before making
the Point. In other words, you're betting against the shooter,
which is why it's called a "wrong" bet. Rest assured
though, there is nothing wrong with the odds on a Don't Pass bet.
To
Win: win on the Come Out roll if the dice show Craps (2, 3 or
12). Win on any subsequent roll if it's an Out 7.
To
Lose: lose on the Come Out roll of 7 or 11. Lose on any subsequent
roll if it's the Point.
Come/Don't
Come bets
Come
and Don't Come bets are basically the same as Pass and Don't Pass
except they are placed while a round is in progress. They are
designed for players who join the game late. The same rules apply:
win if the next roll is 7 or 11, lose if it's Craps. Otherwise
the roll becomes the Come Point.
Odds
bets
An
Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't Come
bet already on the table. They're usually limited to two or three
times (2x or 3x) the original bet and pay off at true odds: the
payoff truly reflects the probability of the dice's roll and there's
no additional house edge involved. Unlike original Pass/Don't
Pass/Come/Don't Come bets, unresolved Odds bets can be removed
from the table during play.
Pass
Odds and Come Odds pay 2:1 on a roll of 4 or 10, 3:2 on 5's and
9's, and 6:5 on 6's and 8's.
Don't
Pass Odds and Don't Come Odds pay 1:2 on a roll of 4 or 10, 2:3
on 5's and 9's, 5:6 on 6's and 8's.
Other
bets
Now
for the rest of the table, the Place Number bets and Proposition
bets. Unfortunately the odds against you here vary from mediocre
to terrible which is why savvy players ignore almost all of them.
These bets are mostly designed for players who either have money
burning a hole in their pocket or feel they have to bet on every
little toss of the dice. The price of such impatience and risk-taking
is higher house edges, sometimes dramatically higher.
A
Place Number bet is where you are betting that a particular number
will roll before a 7 does, or vice versa. These include the Place,
Buy, Lay and Lose bets, the Big 6 and Big 8, and finally the Hard
4, Hard 6, Hard 8 and Hard 10.
The
Proposition bets are where you bet that the next roll will be
a specific number. These include the 2, 3, 7, 11, and 12 bets,
the Any Craps bet, the Field, Hop and Horn bets.
Strategies
Craps: A Strategy for Winning
by Max Drayman
18 Feb 2000
Trying
to give a brief strategy guide to Craps is like trying to teach
calculus quickly: 99% of the time it ain't gonna happen. Tough!
Let's give it a shot anyway.
Let
me give you my strategy for just about everything: take the best
odds you can get, nudge them in your favor as much as you possibly
can and play smart. In Craps the best odds on the table are Pass,
Don't Pass, Come, and Don't Come because they give the house the
smallest edge. Everything else is for the impatient, the imprudent
or the "gifted" -- rubes one and all if you ask me.
The
Best Bets
The
numbers people say that a Pass bet gives the house a 1.41% edge.
And a Don't Pass yields slightly less than 1.40% to the house.
These are the Line Bets and they're the heart of a winner's strategy
because everything else gives too much away. For example:
- The Field
gives away 5.6%.
- Big 6/Big
8 gives 9.1%.
- Horn:
12.5%.
- Craps
2/Craps 12: 13.9%
- Any 7:
16.7%.
See
what I mean? Craps is about dice and dice are about percentages.
The smart money gives as little away as possible and that means
Pass/Don't Pass at around 1.4%. Those bets and how to improve them
is what this article is about.
While
we're at it, it's worth keeping in mind that Come/Don't Come bets
follow the same odds and logic. The only thing different about them
is the timing as to when they're placed.
Improve
Your Bets
Okay,
so the smart bets are Pass/Don't Pass (and Come/Don't Come). Now
how can we improve the best bets in Craps? The Odds, that's how
-- either by Buying Odds when you play "right" (Pass)
or Laying Odds when you play "wrong" (Don't Pass). These
are placed in addition to your initial bet after the Come Out roll
and the reason they improve your initial bet is that the house takes
no edge on Odds. That's right, zero house. All you're betting against
is the straight dice. But you could spend a long time looking at
the felt trying to find where the Odds bets are supposed to go.
The truth is they're not marked. It's a "hidden" bet,
so to speak.
The
word is that in Vegas the big houses simply take the position that
it's not their responsibility to inform the players of all their
betting options, so the Odds stay unmarked. Needless to say, our
online friends are not in the business of correcting Vegas so they
take the same approach: no Odds to be seen. No biggie, it's an easy
bet to make and it will improve your original Line bet by almost
halving the house edge or better, if the house let's you do it.
Placing
an Odds Bet
An
Odds bet is made by supplementing your original Pass/Don't Pass
bet by an additional amount after you've made it past the Come Out
roll. The bets are placed right beside your initial bet on the Pass/Don't
Pass line. In Vegas it's typical for the house to restrict these
bets to Single Odds, meaning you can match your Come Out bet with
an equal amount. And as I said, that'll about half the house edge
on your initial bet.
The
good news is that the online casinos I've sampled let you bet double
your initial Line bet. This is called Double Odds and it cuts their
edge even further, to a little more than 40% of their initial edge.
So that 1.4% they originally had is now down to about 0.6%. It's
a smart play. Generally speaking, and assuming you can handle the
gaff, buy the biggest Odds you can find because the larger the Odds
bet, the more you shave off the house edge on your initial bet.
Buying
Odds
When
you play "right" and Buy Odds, you're supplementing a
Pass bet and if you win you'll get your winnings based on the Point.
So assuming a Pass Bet of $5:
| Buying
Double Odds ($10) |
| Point |
Payout |
Pays
(Win) |
| 4 or 10 |
2-1 |
$30 ($20) |
| 5 or 9 |
3-2 |
$25 ($15) |
| 6 or 8 |
6-5 |
$22 ($12) |
I'm
just showing your Odds win here, not the total. In other words,
on a right bet of $5, where the Come Out roll sets a Point of 10,
your total take on the win will be $40: your original $5 bet back
plus a winning on that of $5, plus your Odds bet back ($10) and
the winnings from that ($20).
Laying
Odds
Conversely,
when you Lay Odds you're supplementing a Don't Pass Bet and win
as follows (assume an initial $5 Don't Pass bet):
| Laying
Double Odds ($10) |
| Point |
Payout |
Pays
(Win) |
| 4 or 10 |
2-1 |
$15 ($5) |
| 5 or 9 |
3-2 |
$16 ($6) |
| 6 or 8 |
6-5 |
$18 ($8) |
So
to follow the Buy example above, an initial wrong bet of $5 on a
Come Out roll of 10 will yield a total win of $25: your initial
$5 back plus its win of $5, your $10 Odds bet back plus its win
of $5.
Now
here's another little trick. Most casinos only pay in denominations
as small as $1. In other words, you lose any fraction of a dollar
that you would otherwise have coming. Because of the Odds your Laying,
3-2 and 6-5 in particular, you're losing fractions if you bet as
given above because most multiples of 10 are not wholly divisible
by 3 or 6. On the 5/9 Point you lose $0.67, and on the 6/8 Point
you lose $0.33. Nothing much, you say? But we're talking about not
giving the house anything more than they already have, right? So
let's look at another scenario.
Now
let's say you place a wrong bet of $6 instead of $5. In that case
your Double Odds bet can be $12. And as you'll see from the following
table, you lose no fractions on this bet. You keep all the win you
have coming because all multiples of 12 are wholly divisible by
3 (as in the 3-2 odds) and by 6 (as in the 6-5 Odds).
| Laying
Double Odds ($12) |
| Point |
Payout |
Pays
(Win) |
| 4 or 10 |
2-1 |
$18 ($6) |
| 5 or 9 |
3-2 |
$20 ($8) |
| 6 or 8 |
6-5 |
$22 ($10) |
So
basically what I'm saying is if you're going to Lay Odds, make your
initial Don't Pass bet a multiple of $6, and bet full on your Double
Odds for a multiple of $12.
The
same logic applies, by the way, with Buying Odds. Make your Pass
bet a multiple of $5 so your Double Odds will be in multiples of
$10. This is optimal because your divisions are going to be by 1,
2, and 5.
Testing
the Strategy
Most
players are going to prefer playing right and Buy the Odds because
the payouts look larger, but then you're playing against slightly
higher odds. If you're hardcore about playing to win you'd be well
advised to look seriously at playing wrong, taking the smaller house
edge, and grinding it out. The gurus sum it up by saying that playing
right and Buying Odds is the more popular and a bit riskier. Playing
wrong and Laying Odds is considerably less popular with the Craps
crowds, shaves the house edge to a minimum and is for players with
a large roll and the patience to grind out the winnings over extended
play.
So
I tested the strategy on a number of online casinos. What I found
was the playing wrong and Laying Odds was definitely to my tastes,
which is no surprise because I have always preferred the Don't Pass
bets. Now when it comes to kicking out for the Double Odds I have
to say that I found it better for my peace of mind, if not strictly
for the best edge, to not Lay Double on every round.
If
you look at the Point frequencies you'll see that there are three
ways to roll a 4 or 10, four ways to roll a 5 or 9, and five ways
to roll a 6 or 8 and, finally, six ways to roll an Out 7. In other
words, when betting wrong and always placing Double Odds, those
6's and 8's are gonna turn up fairly frequently and you're going
to lose your bets. In short, it's a game of nerves to play that
way and, speaking for myself, I don't like it. So what I've done
is Double Odds on the 4 and 10 and let the rest ride. What I'm doing,
of course, is betting exceptionally conservatively since the 4/10
Points are the least likely to show and are therefore the safest
wrong bets to Double up on. It makes for a slow game but I was almost
always able to better my holdings if I stuck with it. It might not
be everyone's cup of tea, but I like it when the chips pile up and
I don't like it when they drain away. It's basically a style of
play that suits my temperament.
Conclusion
So
there it is: Pass/Don't Pass (or Come/Don't Come) only, while playing
the highest Odds you can get will help you shave the house edge
to a minimum. Modify to suit your tastes, as I did in standing on
every wrong bet save the 4/10 Points. And finally, don't give the
house your fractions. Shooters up!
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